Super Space-man 2D
Game done in SpriteKit, used accelerometer data to move the character, the goal of the game is to grab all the orbs and no hitting the black holes. The impulses are done with a tap and after tapping a blue flame acts as the impulse, also to get a handle on particle emiters. If the player does touch a black hole automatically loses the game. Was done to learn more about physics and nodes in SpriteKit.





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